RELEASED / ANDROID · GAMEPLAY DESIGN & IMPLEMENTATION
Fallune!
Google Play ↗A mobile arcade sorting game built around directional swipes, accuracy and timing.
Input resolution. The swipe direction is matched to the expected direction of the active box. A decision window defines when a response is accepted; a narrower perfect zone distinguishes precise timing. This separates the player's directional decision from the timing challenge.
Difficulty and pacing. Spawn interval and travel duration control how often decisions arrive and how much time the player has to react. The spawner exposes a minimum travel duration and a score-linked decrease, so speed can increase without becoming unbounded.
Scoring and run state. Correct inputs, wrong inputs and missed boxes feed score, combo and level progress. Campaign completion follows level objectives, while endless play focuses on continued performance. Failure rules belong to the gameplay flow, allowing the UI to present results, retry and continuation consistently.
Feedback and recovery. Combo tiers, hit feedback, music and haptics communicate success. After a continuation, the spawner supports a delayed first spawn and grace spawns so the player can re-enter the rhythm.
Architecture & optimization +
Gameplay, input, UI and service responsibilities are separated into dedicated systems. The project includes local saves and cloud synchronization, achievements, leaderboard UI and analytics integration. Box prefabs and materials are cached; active boxes and expected directions are tracked in pre-sized collections.
Technical description reflects the reviewed repository. Store availability may vary by region.